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Peyton Varney
United States
Приєднався 14 лют 2010
Hey Everyone,
My name is Peyton Varney & I am a Senior Environment Artist in the video game industry.
I teach online with CGMA where I have created my own course to help individuals learn the pipeline of creating environments for games. In addition I have created multiple online tutorials through schools like Gnomon & also on my own. I find being able to help people either through teaching or tutorials to further understand how environments are made to be extremely rewarding & a way for me to help people follow their passion. It helps me with continuing to push my communication skills & at the same time learn a lot from the creative ideas & techniques that newer artists bring to this field.
This channels purpose is to share short form tutorials & tips for game development. Hope you enjoy!
My name is Peyton Varney & I am a Senior Environment Artist in the video game industry.
I teach online with CGMA where I have created my own course to help individuals learn the pipeline of creating environments for games. In addition I have created multiple online tutorials through schools like Gnomon & also on my own. I find being able to help people either through teaching or tutorials to further understand how environments are made to be extremely rewarding & a way for me to help people follow their passion. It helps me with continuing to push my communication skills & at the same time learn a lot from the creative ideas & techniques that newer artists bring to this field.
This channels purpose is to share short form tutorials & tips for game development. Hope you enjoy!
Movie Theater Environment in UE5 - Blockout Timelapse
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This is the full time-lapse video of my movie theater blockout for my recent video rendering tutorial in Unreal Engine 5. I wanted to set this scene up as a test bed for lighting and some other effects inside of the engine and this is my process of blocking it out!
Importing video to UE5 tutorial: ua-cam.com/video/K9nZXyF_8Uc/v-deo.html
0:00 Intro
0:15 Recliner Creation
2:15 Stairs & Elevation
5:15 Closing in Walls & Adding Light
6:10 Quick Material Pass
7:30 Adding Speakers & Lights
9:00 More Details & Emissives
10:35 Final Results
Join this channel to get access to perks:
ua-cam.com/channels/fBQGGI2laXWC2FKk8oEwQQ.htmljoin
This is the full time-lapse video of my movie theater blockout for my recent video rendering tutorial in Unreal Engine 5. I wanted to set this scene up as a test bed for lighting and some other effects inside of the engine and this is my process of blocking it out!
Importing video to UE5 tutorial: ua-cam.com/video/K9nZXyF_8Uc/v-deo.html
0:00 Intro
0:15 Recliner Creation
2:15 Stairs & Elevation
5:15 Closing in Walls & Adding Light
6:10 Quick Material Pass
7:30 Adding Speakers & Lights
9:00 More Details & Emissives
10:35 Final Results
Join this channel to get access to perks:
ua-cam.com/channels/fBQGGI2laXWC2FKk8oEwQQ.htmljoin
Переглядів: 482
Відео
Importing Videos into Unreal Engine 5 - Media Plate Tutorial
Переглядів 681День тому
Stop data brokers from exposing your personal information. Go to my sponsor aura.com/peytonvarney to get a 14-day free trial and see how much of yours is being sold! In this video I go over using the media plate tool inside of Unreal Engine 5 to get playable videos in your scene. Additionally I talk about how you can simply adjust the settings in your material as well to get light response from...
Making Smoke Particles In Unreal Engine 5 - Niagara Tutorial
Переглядів 45414 днів тому
Stop data brokers from exposing your personal information. Go to my sponsor aura.com/peytonvarney to get a 14-day free trial and see how much of yours is being sold! In this video I cover my process of creating simple particle effects for my environments using Unreal Engine's Niagara System. I walk through setting up a smoke and how using particles can help enhance your environments. 0:00 Intro...
Environment Art Timelapse in UE5 - FULL PROCESS
Переглядів 98 тис.Місяць тому
This is the full timelapse video of all of the content that I had done in the previous videos that I had posted. I compiled it together to focus on the full process of all of what was done in UE5 and wanted to present it as one. If you would like more descriptive talking about all of the moments, feel free to check out the different episodes below! Episode 1: ua-cam.com/video/ROAm8qK3cDE/v-deo....
Making Environments in UE5 - Episode 9 Finishing The Environment
Переглядів 4 тис.Місяць тому
Stop data brokers from exposing your personal information. Go to my sponsor aura.com/peytonvarney to get a 14-day free trial and see how much of yours is being sold! This is the last video in a 9 part series where I create an environment inside of Unreal Engine 5. I started from blockout in Unreal and went through my process of creating an environment and laying it out in engine. Episode 1: ua-...
How to make Advanced Material Instances in UE5
Переглядів 15 тис.Місяць тому
Stop data brokers from exposing your personal information. Go to my sponsor aura.com/peytonvarney to get a 14-day free trial and see how much of yours is being sold! In this video I go over how to setup a parent material in Unreal Engine 5 that allows you to have more control and possibilities with your material instances. Using a variety of exposed parameters and organizing it in a simple shad...
Making Environments in UE5 - Episode 8 Model & Texture Updates
Переглядів 1,7 тис.Місяць тому
Stop data brokers from exposing your personal information. Go to my sponsor aura.com/peytonvarney to get a 14-day free trial and see how much of yours is being sold! In this series, I cover how to make a haunted house scene in Unreal Engine 5. Each week I will be uploading a new episode until the scene is completed! Episode 1: ua-cam.com/video/ROAm8qK3cDE/v-deo.html Episode 2: ua-cam.com/video/...
Making Environments in UE5 - Episode 7 Fog & Lighting
Переглядів 15 тис.4 місяці тому
Go to our partner, trymintmobile.com/peytonvarney to get premium wireless for as low as $15 a month In this series, I cover how to make a spooky haunted house scene in Unreal Engine 5. Each week I will be uploading a new episode until the house is completed! Episode 1: ua-cam.com/video/ROAm8qK3cDE/v-deo.html Episode 2: ua-cam.com/video/ydXDZzN2GQM/v-deo.html Episode 3: ua-cam.com/video/8c4n2P1l...
Making Environments in UE5 - Episode 6 Ground Blends
Переглядів 1,9 тис.4 місяці тому
Go to our partner, trymintmobile.com/peytonvarney to get premium wireless for as low as $15 a month In this series, I cover how to make a spooky haunted house scene in Unreal Engine 5. Each week I will be uploading a new episode until the house is completed! Episode 1: ua-cam.com/video/ROAm8qK3cDE/v-deo.html Episode 2: ua-cam.com/video/ydXDZzN2GQM/v-deo.html Episode 3: ua-cam.com/video/8c4n2P1l...
Making Environments in UE5 - Episode 5 Details & Vegetation
Переглядів 2,5 тис.7 місяців тому
In this series, I cover how to make a spooky haunted house scene in Unreal Engine 5. Each week I will be uploading a new episode until the house is completed! Episode 1: ua-cam.com/video/ROAm8qK3cDE/v-deo.html Episode 2: ua-cam.com/video/ydXDZzN2GQM/v-deo.html Episode 3: ua-cam.com/video/8c4n2P1lHto/v-deo.html Episode 4: ua-cam.com/video/zm08SsgHKrY/v-deo.html I will be using a combination of p...
Making Environments in UE5 - Episode 4 Texturing
Переглядів 2 тис.8 місяців тому
Making Environments in UE5 - Episode 4 Texturing
Making Environments in UE5 - Episode 3 Modeling
Переглядів 2,1 тис.8 місяців тому
Making Environments in UE5 - Episode 3 Modeling
Making Environments in UE5 - Episode 2 Modular Kit
Переглядів 7 тис.8 місяців тому
Making Environments in UE5 - Episode 2 Modular Kit
Making Environments in UE5 - Episode 1 Blockout
Переглядів 6 тис.9 місяців тому
Making Environments in UE5 - Episode 1 Blockout
Threshold & Blending Techniques in Unreal Engine 5 ( Part 2 )
Переглядів 7 тис.10 місяців тому
Threshold & Blending Techniques in Unreal Engine 5 ( Part 2 )
How to Organize Shader Blends in Unreal Engine 5 ( Part 1 )
Переглядів 2,3 тис.10 місяців тому
How to Organize Shader Blends in Unreal Engine 5 ( Part 1 )
How to turn ON & OFF Lights with a Blueprint in Unreal Engine 5
Переглядів 8 тис.10 місяців тому
How to turn ON & OFF Lights with a Blueprint in Unreal Engine 5
How to Create a Blueprint in Unreal Engine 5 (Beginner Basics)
Переглядів 3,4 тис.11 місяців тому
How to Create a Blueprint in Unreal Engine 5 (Beginner Basics)
Material Showroom ( Free Unreal Project )
Переглядів 2,3 тис.Рік тому
Material Showroom ( Free Unreal Project )
How to Make A Material Showroom in Unreal Engine 5 ( Part 2 )
Переглядів 1,8 тис.Рік тому
How to Make A Material Showroom in Unreal Engine 5 ( Part 2 )
How to Make A Material Showroom in Unreal Engine 5 ( Part 1 )
Переглядів 2,4 тис.Рік тому
How to Make A Material Showroom in Unreal Engine 5 ( Part 1 )
Making Realistic Glass In Unreal Engine 5
Переглядів 25 тис.Рік тому
Making Realistic Glass In Unreal Engine 5
How to setup Panning Textures in Unreal Engine 5
Переглядів 3 тис.Рік тому
How to setup Panning Textures in Unreal Engine 5
How To Add Movement To Your Environments in Unreal Engine 5
Переглядів 15 тис.Рік тому
How To Add Movement To Your Environments in Unreal Engine 5
How to Use The Landscape Tool in Unreal Engine 5 (Beginner Tutorial)
Переглядів 8 тис.Рік тому
How to Use The Landscape Tool in Unreal Engine 5 (Beginner Tutorial)
Re-lighting an Old UE4 Environment in Unreal Engine 5
Переглядів 32 тис.Рік тому
Re-lighting an Old UE4 Environment in Unreal Engine 5
Procedural Color Variation In Unreal Engine 5
Переглядів 6 тис.Рік тому
Procedural Color Variation In Unreal Engine 5
Creating Portfolio Quality Renders in Unreal Engine 5
Переглядів 3,7 тис.Рік тому
Creating Portfolio Quality Renders in Unreal Engine 5
Setting Up Custom Collision in Unreal Engine 5
Переглядів 27 тис.Рік тому
Setting Up Custom Collision in Unreal Engine 5
great post! thanks! how could you make this into a blueprint? seems to crash my machine - cannot add the media plate component within blueprint
Great tutorial, thank you! What might be a solution for the same tasks with the moving objects?
how many hours did it take you to make it?
1:55 is what you're here for
This is what trusting the process means. Great Job. I find it incredibly hard to setup a scene with simple blocks... I'm tempted by the incredible Unreal Engine's software to costantly see the final result. How do I get rid of this terrible habit?! 😪
Hey! Great video. Quick question, I am trying to blend in a third material which has an opacity map, when I apply everything, the opacity mask is cutting through the Green Channel (where it is supposed to be), the Red Channel and the background layer underneath. Is there a way to limit it so that it ONLY affects the intended Green channel? Thank you in advance!
insightful as always! Cant wait to see more.👏
So positive!
Great video again. Will it be a full tutorial? That would be awesome! We need more like these kind of tutorials. And you re really professional at this job. Keep it up.
So cool
Hey man! this is a great video! Can i get this UE5 scene somewhere? to check it out. I'm looking to create an auditorium, so its similar in a way :)
Thank you so much!
Glad it helped!
This is amazing and so helpful!
Appreciate it, glad it is helpful!
Noob question...I can see you blockout then bring in the assets from a model engine which is great workflow...question is, is there any reason why not to use the block out models for walls, fences, floors and ceiling instead of creating those in a model engine? I get detailed assets like props, foliage, environment etc but why create a wall in model engine if you can in game engine? Noob question sorry haha
I think there is no necessity to use landscape for flat areas as i see in your video. But how did you blend the textures on ground (looks like you use vertex painting), by increasing the loopcuts on static mesh? Thanks!
Thank you very much How can I play audio with video?
Hey! Any chance i can get the theater model somewhere?
It's currently just a block out. Would you want it at blockout stage or if it was more refined?
@@PeytonVarney I would like to try it to export it as a USD file and see how it looks in VR. How can we do that?
We come to amc -Nicole Kidman 😮! Thank you for the useful video!!
I used the basics to animate a key that I made for my level. worked great thank you =
Glad it helped!
Is the result comparable to marmoset and blender? Marmoset have been a standard for so long, idk abt blender though
please make beutifule forest env
This is incredible. Great work 🔥 🔥 🔥 🔥
Will there be other environment creating stuffs/full tutorials?
I literally had the same question!
I'm crying here, this is so awesome!!!
glad you enjoyed!
Cool environment, would be better if modeled in a better modeling app though.
Which software???
final environment in unreal engine 5.3
teeba
This IS art !
thank you :)
Looks like that one house from rdr2
love that kind of content, really made me realize i need a different workflow for my level design, thank you
Glad you enjoyed it and found it helpful. The design process is one of the most fun parts!
Well done ✊
Glad you enjoyed!
Bro i subscribed to you you are underrated❤ but is it for game design or animation?
More experienced with game design. Technically though you could use it for either though and the techniques could be used for either. Unreal engine has capabilities of doing animated work as well. This might just be not stylized enough for the look you'd maybe go towards for animated shows
@@PeytonVarneythanks for the reply ❤ from India I'm starting my animation journey from prisma 3d and in a month or 2 I'm planing to get a laptop with best GPU but it just stuck me that if I use unreal engine will I get same animated results with the graphics there in games like God of war and you cleared it with a yes thanks
Pls share us the fbx obj file it’s astounding work
Your interested in model files? Or the unreal engine project. Considered sharing but haven't decided yet
@@PeytonVarney the model file with textures; will very much appreciate it.
Amazing!
Thanks!
Very cool, everything looks pretty but i have one question, you used cubes to make all the scenario right? The hidden faces of those cubes can impact the performance of the scenario?
Hey man, great video series! I'm glad I opened artstation today 😄 I have a question regarding the terrain. Did you switch out the landscape for a highdensity plane? If yes, what was the reason for that? Since a landscape basically let's you do the same thing as vertex painting, right?
This channel is golden thanks! Would love to see you go deeper also on some advanced shading and lookdev inside unreal
Horror games?
Sex game
Porn game
Brilliant.....
How long did it take you to make everything?
Very cool by the way!
Hard to give an exact number. Being that I recorded it all I can break down a little bit but since work isn't consistent, it varies. There's 2 hours of content I uploaded to UA-cam and that was everything done in Unreal Engine. A couple things were cut out but relatively the world building in unreal engine overall probably just took less than 10 hours. What's not recorded as much was the content in Maya and substance. I'd say that at least doubles or triples the time spent. So all in all I'd say 30 to 40 hours spread out over a couple of months would be a fair guess
If you want to check out the full playlist of creating this environment from start to finish with me talking through my process along the way, you can check out over 2 hours of free content here: ua-cam.com/play/PLtEJrwyQMSXistjQnRYW5p8MYSnfLoRue.html&si=kWKJ6RHoDaETmRxl.
Excellent work dude, you are gonna make some great stuff 👏 Thanks for putting these uploads together & sharing your process ✌️
Super well done. Would love to see a tutorial on some of the methods used in this. Especially with Lighting, Ambience, Vertex Paint Damage you used to make the paint look old and chipped away from weather and such. Stuff like that would be cool to see how it is setup and made ready to use. Anyways amazing job and keep up the great work!
Thank you for the kind words! I cover a good amount of this exact thing in the tutorial series that I created with this environment. You can find the full playlist here: ua-cam.com/play/PLtEJrwyQMSXistjQnRYW5p8MYSnfLoRue.html&si=kWKJ6RHoDaETmRxl I think Episode 7 and 10 have the most lighting specific stuff. Then the shader stuff is kind of setup in a couple of videos throughout. Hope this helps and let me know if there's anything else you'd like to see as well!
Good job sir
Amazing Work , I have a question have you enabled ray tracing or lumin or not?
Yes, this is using lumen and Ray tracing. Really enjoy working with it and keeping things all dynamic so I don't have to bake lighting
keep doing good work
Amazing work and final looks is great. what pc specs you used for this project btw?
Appreciate it! I have a RTX 3080, I9-7980XE, and 64 gb of ram. All of the lights are dynamic so I am satisfied with it running at above 30fps on my ultrawide screen. Nothing of the models, shaders, or anything in the scene is really expensive at all. Id say the most expensive stuff is for sure the lighting and fog. Hope this helps!
This reminds me the farm house from Left 4 Dead 2 from the swamp fever campaign
Thats the comment that i want to see 😂
fallout 4 feeling